Created by: Snawoot
Purpose of proposed changes
Allows nvfbcwrp to capture and replay privateData
used by entitled apps like GeForce Experience/Shadow Play etc.
Essential steps taken
- Added Unicode paths support, rewritten definitions in encoding-agnostic fashion.
- Added control via env variable which tells wrapper to save
privateData
passed through it. - Added control via env variable which tells wrapper to use specific private data vector from file instead of built-in private data vector.
- Updated docs.