Created by: renovate[bot]
This PR contains the following updates:
Package | Type | Update | Change |
---|---|---|---|
socket.io | dependencies | major | ~0.9.16 -> ~2.3.0 |
Release Notes
socketio/socket.io
v2.3.0
This release mainly contains a bump of the engine.io
and ws
packages, but no additional features.
Links:
- Milestone: 2.3.0
- Diff: https://github.com/socketio/socket.io/compare/2.2.0...2.3.0
- Client release: 2.3.0
- engine.io version:
~3.4.0
(diff: https://github.com/socketio/engine.io/compare/3.3.1...3.4.2) - ws version:
^7.1.2
(diff: https://github.com/websockets/ws/compare/6.1.2...7.3.1)
v2.2.0
Features
- add cache-control header when serving the client source (#2907)
Bug fixes
- throw an error when trying to access the clients of a dynamic namespace (#3355)
Links
- Milestone: 2.2.0
- Diff: https://github.com/socketio/socket.io/compare/2.1.1...2.2.0
- Client release: 2.2.0
- engine.io version:
~3.3.1
(diff: https://github.com/socketio/engine.io/compare/3.2.0...3.3.1) - ws version:
~6.1.0
(diff: https://github.com/websockets/ws/compare/3.3.1...6.1.2)
v2.1.1
Features
- add local flag to the socket object (#3219)
socket.local.to('room101').emit(/* */);
Bug fixes
(client) fire an error event on middleware failure for non-root namespace (socketio/socket.io-client#1202)
Links:
- Milestone: 2.1.1
- Diff: https://github.com/socketio/socket.io/compare/2.1.0...2.1.1
- Client release: 2.1.1
- engine.io version:
~3.3.1
- ws version:
~6.1.0
v2.1.0
Features
- add a 'binary' flag (#3185)
// by default, the object is recursively scanned to check whether it contains some binary data
// in the following example, the check is skipped in order to improve performance
socket.binary(false).emit('plain-object', object);
// it also works at the namespace level
io.binary(false).emit('plain-object', object);
- add support for dynamic namespaces (#3195)
io.of(/^\/dynamic-\d+$/).on('connect', (socket) => {
// socket.nsp.name = '/dynamic-101'
});
// client-side
const client = require('socket.io-client')('/dynamic-101');
Bug fixes
- properly emit 'connect' when using a custom namespace (#3197)
- include the protocol in the origins check (#3198)
⚠ from Engine.IO 3.2.0 release
Important note There are two non-breaking changes that are somehow quite important:
-
ws
was reverted as the default wsEngine (socketio/engine.io#550), as there was several blocking issues withuws
. You can still useuws
by runningnpm install uws --save
in your project and using thewsEngine
option:
var engine = require('engine.io');
var server = engine.listen(3000, {
wsEngine: 'uws'
});
-
pingTimeout
now defaults to 5 seconds (instead of 60 seconds): socketio/engine.io#551
Links:
- Milestone: 2.1.0
- Diff: https://github.com/socketio/socket.io/compare/2.0.4...2.1.0
- Client release: 2.1.0
- engine.io version:
~3.2.0
(diff: https://github.com/socketio/engine.io/compare/3.1.0...3.2.0) - ws version:
~3.3.1
(diff: https://github.com/websockets/ws/compare/2.3.1...3.3.1)
v2.0.4
Bug fixes
- do not throw when receiving an unhandled error packet (#3038)
- reset rooms object before broadcasting from namespace (#3039)
Links:
- Milestone: 2.0.4
- Diff: 2.0.3...2.0.4
- Client release: 2.0.4
- Diff
engine.io
: - - Diff
ws
: -
v2.0.3
Bug fixes
Links:
- Milestone: 2.0.3
- Diff: 2.0.2...2.0.3
- Client release: 2.0.3
- Diff
engine.io
: - - Diff
ws
: -
v2.0.2
Bug fixes
- fix timing issues with middleware (#2948)
Links:
- Milestone: 2.0.2
- Diff: 2.0.1...2.0.2
- Client release: 2.0.2
- Diff
engine.io
: - - Diff
ws
: -
v2.0.1
Bug fixes
- update path of client file (#2934)
Links:
- Milestone: 2.0.1
- Diff: 2.0.0...2.0.1
- Client release: 2.0.1
- Diff
engine.io
: - - Diff
ws
: -
v2.0.0
This major release brings several performance improvements:
-
uws is now the default Websocket engine. It should bring significant improvement in performance (particularly in terms of memory consumption) (https://github.com/socketio/engine.io/releases/tag/2.0.0)
-
the Engine.IO and Socket.IO handshake packets were merged, reducing the number of roundtrips necessary to establish a connection. (#2833)
-
it is now possible to provide a custom parser according to the needs of your application (#2829). Please take a look at the example for more information.
Please note that this release is not backward-compatible, due to:
- a breaking change related to utf-8 encoding in engine.io-parser (socketio/engine.io-parser#81)
- an update to make the socket id on the client match the id on the server-side (socketio/socket.io-client#1058)
Please also note that if you are using a self-signed certificate, rejectUnauthorized
now defaults to true
(socketio/engine.io-client#558).
Finally, the API documentation is now in the repository (here), and the content of the website here. Do not hesitate if you see something wrong or missing!
The full list of changes:
- [feat] Move binary detection to the parser (#2923)
- [feat] Allow to join several rooms at once (#2879)
- [feat] Merge Engine.IO and Socket.IO handshake packets (#2833)
- [feat] Allow the use of custom parsers (#2829)
- [fix] Use path.resolve by default and require.resolve as a fallback (#2797) (by @a-lucas)
- [fix] Properly close the connection on error (#2681) (by @Nibbler999)
- [fix] Prevent null from being accepted as argument (#2606) (by @ianbrode)
- [perf] Use shared instance of the encoder (#2825) (by @Nibbler999)
- [perf] Reset properties instead of deleting them (#2826) (by @Nibbler999)
- [perf] micro-optimisations (#2793) (by @billouboq)
- [chore] Merge history of 1.7.x and 0.9.x branches (#2930)
- [chore] Added backers and sponsors on the README (#2933) (by @xdamman)
- [chore] Bump dependencies (#2926)
- [chore] Bump socket.io-adapter to version 1.0.0 (#2867)
- [chore] Bump engine.io to version 2.0.2 (#2864)
- [chore] Bump engine.io to version 2.0.0 (#2832) (by @sgress454)
- [chore] Update issue template with fiddle (#2811)
- [chore] Update copyright year LICENSE to 2017 (#2803) (by @isabellatea)
- [docs] Add an example of custom parser (#2929)
- [docs] Replace non-breaking space with proper whitespace (#2913) (by @epicTCK)
- [docs] Update emit cheatsheet (#2906) (by @FarazPatankar)
- [docs] Explicitly document that Server extends EventEmitter (#2874) (by @i8-pi)
- [docs] Add server.engine.generateId attribute (#2880) (by @efkan)
- [docs] Fix wrong space character in README (#2900) (by @SimenB)
- [docs] Fix documentation for 'connect' event (#2898) (by @swhgoon)
- [docs] Add webpack build example (#2828)
- [docs] Update the wording to match the code example (#2853) (by @timruffles)
- [docs] Small addition to the Express Readme Part (#2846) (by @H3rby7)
- [docs] Add a 'Features' section in the README (#2824)
- [docs] Add httpd cluster example (#2819)
- [docs] Add haproxy cluster example (#2818)
- [docs] Add nginx cluster example (#2817)
- [docs] Implement whiteboard example (#2810)
- [docs] Fix documentation for
local
flag (#2816) - [docs] Add emit cheatsheet (#2815)
- [docs] Add pingInterval/pingTimeout/transports options in the API documentation (#2814)
- [docs] Add an example for socket.join() method (#2813)
- [docs] Fix a typo on
clients
method in the API documentation (#2812) - [docs] Fix wrong argument name in API.md (#2802) (by @andrea11)
- [docs] Add install script on Readme.md (#2780) (by @bananaappletw)
- [docs] API documentation (#2784)
Besides, we are proud to announce that Socket.IO is now a part of open collective: https://opencollective.com/socketio. More on that later.
v1.7.4
- [chore] Bump engine.io to version 1.8.4
v1.7.3
- [chore] Bump engine.io-client to version 1.8.3
v1.7.2
v1.7.1
(following socket.io-client
update)
v1.7.0
- [docs] Comment connected socket availability for adapters (#2081)
- [docs] Fixed grammar issues in the README.md (#2159)
- [feature] serve sourcemap for socket.io-client (#2482)
- [feature] Add a
local
flag (#2628) - [chore] Bump engine.io to version 1.8.1 (#2765)
- [chore] Update client location and serve minified file (#2766)
v1.6.0
- [fix] Make ETag header comply with standard. (#2603)
- [feature] Loading client script on demand. (#2567)
- [test] Fix leaking clientSocket (#2721)
- [feature] Add support for all event emitter methods (#2601)
- [chore] Update year to 2016 (#2456)
- [feature] Add support for socket middleware (#2306)
- [feature] add support for Server#close(callback) (#2748)
- [fix] Don't drop query variables on handshake (#2745)
- [example] Add disconnection/reconnection logs to the chat example (#2675)
- [perf] Minor code optimizations (#2219)
- [chore] Bump debug to version 2.3.3 (#2754)
- [chore] Bump engine.io to version 1.8.0 (#2755)
- [chore] Bump socket.io-adapter to version 0.5.0 (#2756)
v1.5.1
- [fix] Avoid swallowing exceptions thrown by user event handlers (#2682)
- [test] Use client function to unify
client
in test script (#2731) - [docs] Add link to LICENSE (#2221)
- [docs] Fix JSDoc of optional parameters (#2465)
- [docs] Fix typo (#2724)
- [docs] Link readme npm package badge to npm registry page (#2612)
- [docs] Minor fixes (#2526)
- [chore] Bump socket.io-parser to 2.3.0 (#2730)
- [chore] Add Github issue and PR templates (#2733)
- [chore] Bump engine.io to 1.7.2 (#2729)
- [chore] Bump socket.io-parser to 2.3.1 (#2734)
v1.5.0
- [feature] stop append /# before id when no namespace (#2509)
- [feature] Add a 'disconnecting' event to access to socket.rooms upon disconnection (#2332)
- [fix] Fix query string management (#2422)
- [fix] add quote to exec paths, prevent error when spaces in path (#2508)
- [docs] Prevent mixup for new programmers (#2599)
- [example] Fix chat display in Firefox (#2477)
- [chore] Add gulp & babel in the build process (#2471)
- [chore] Bump engine.io to 1.7.0 (#2707)
- [chore] Remove unused zuul-ngrok dependency (#2708)
- [chore] Point towards current master of socket.io-client (#2710)
- [chore] Restrict files included in npm package (#2709)
- [chore] Link build badge to master branch (#2549)
v1.4.8
v1.4.7
v1.4.6
v1.4.5
v1.4.4
v1.4.3
v1.4.2
v1.4.1
v1.4.0
v1.3.7
v1.3.6
v1.3.5
v1.3.4
v1.3.3
v1.3.2
v1.3.1
v1.3.0
v1.2.1
v1.2.0
v1.1.0
v1.0.6
v1.0.5
v1.0.4
v1.0.3
v1.0.2
v1.0.1
v1.0.0
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